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	<title>Comments on: Texture Atlas (Sprite Sheet) Generator</title>
	<atom:link href="http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/</link>
	<description>Independent Games Developer</description>
	<lastBuildDate>Fri, 14 Jan 2011 09:15:58 +0000</lastBuildDate>
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		<title>By: Rew</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-1048</link>
		<dc:creator>Rew</dc:creator>
		<pubDate>Fri, 14 Jan 2011 09:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-1048</guid>
		<description>I&#039;ve taken a look at your test PNGs with the latest version of the tool and they work fine. I&#039;m not sure if there was a fix done previously that isn&#039;t in the version on the site, so I&#039;ve uploaded the latest version. Give it a test and hopefully it&#039;ll work.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve taken a look at your test PNGs with the latest version of the tool and they work fine. I&#8217;m not sure if there was a fix done previously that isn&#8217;t in the version on the site, so I&#8217;ve uploaded the latest version. Give it a test and hopefully it&#8217;ll work.</p>
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		<title>By: Rew</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-1027</link>
		<dc:creator>Rew</dc:creator>
		<pubDate>Wed, 12 Jan 2011 14:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-1027</guid>
		<description>Hi Stando. I&#039;ve sent you an e-mail about the crashing. If you send me some example PNGs that cause it to crash and I&#039;ll take a look. Cheers.</description>
		<content:encoded><![CDATA[<p>Hi Stando. I&#8217;ve sent you an e-mail about the crashing. If you send me some example PNGs that cause it to crash and I&#8217;ll take a look. Cheers.</p>
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		<title>By: Stando</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-1026</link>
		<dc:creator>Stando</dc:creator>
		<pubDate>Wed, 12 Jan 2011 13:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-1026</guid>
		<description>It seems to me like there is a problem when some of the soucre images have alpha channel and some haven&#039;t.</description>
		<content:encoded><![CDATA[<p>It seems to me like there is a problem when some of the soucre images have alpha channel and some haven&#8217;t.</p>
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	<item>
		<title>By: Stando</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-1025</link>
		<dc:creator>Stando</dc:creator>
		<pubDate>Wed, 12 Jan 2011 13:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-1025</guid>
		<description>Hi. It&#039;s very handy utility but unfortunately it crashes quite a lot of time. I tried it on different machines and always the same problem. Sometimes it helps to enable transparency packing but with some other images it crashes always. I am using about 20 small png images of various sizes (the biggest one has 32 x 32 pixels).</description>
		<content:encoded><![CDATA[<p>Hi. It&#8217;s very handy utility but unfortunately it crashes quite a lot of time. I tried it on different machines and always the same problem. Sometimes it helps to enable transparency packing but with some other images it crashes always. I am using about 20 small png images of various sizes (the biggest one has 32 x 32 pixels).</p>
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	<item>
		<title>By: Rew</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-620</link>
		<dc:creator>Rew</dc:creator>
		<pubDate>Wed, 24 Nov 2010 13:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-620</guid>
		<description>Hi. My guess would be that the png library is failing to malloc for some reason. Not sure why that would be though. Have you tried including the libpng files directly in your project instead of as a static library? If that works, I&#039;d take a look at your project settings for your app and for the libpng library, to make sure they&#039;re the same.</description>
		<content:encoded><![CDATA[<p>Hi. My guess would be that the png library is failing to malloc for some reason. Not sure why that would be though. Have you tried including the libpng files directly in your project instead of as a static library? If that works, I&#8217;d take a look at your project settings for your app and for the libpng library, to make sure they&#8217;re the same.</p>
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		<title>By: jRayx</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-522</link>
		<dc:creator>jRayx</dc:creator>
		<pubDate>Wed, 10 Nov 2010 05:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-522</guid>
		<description>Hey Rew, first of all thanks for providing this :)  I used your Atlas generator to create a simple atlas with just two sprites to start with.  Also, i got the libpng project working correctly as a static library in my atlas test project.  The problem i&#039;m having is when the ImageLoad.mm file calls this line : &quot;png_structp pPNGReadStruct = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL)&quot; it always returns null.  

I spent some time on google trying to find some reason why this would return null to no avail.  I was wondering if you had any insight as to why this line would fail.

Btw, my next steps are to just try it on a standard png not generated by your atlas generator.  If that doesn&#039;t work i&#039;ll try retrieving the error from that function by passing values into instead of NULL&#039;s.

Thanks again!</description>
		<content:encoded><![CDATA[<p>Hey Rew, first of all thanks for providing this <img src='http://www.gogo-robot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I used your Atlas generator to create a simple atlas with just two sprites to start with.  Also, i got the libpng project working correctly as a static library in my atlas test project.  The problem i&#8217;m having is when the ImageLoad.mm file calls this line : &#8220;png_structp pPNGReadStruct = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL)&#8221; it always returns null.  </p>
<p>I spent some time on google trying to find some reason why this would return null to no avail.  I was wondering if you had any insight as to why this line would fail.</p>
<p>Btw, my next steps are to just try it on a standard png not generated by your atlas generator.  If that doesn&#8217;t work i&#8217;ll try retrieving the error from that function by passing values into instead of NULL&#8217;s.</p>
<p>Thanks again!</p>
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	<item>
		<title>By: TMK</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-56</link>
		<dc:creator>TMK</dc:creator>
		<pubDate>Tue, 25 May 2010 23:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-56</guid>
		<description>Ah, cool, that makes sense :)

Awesome tool by the way, great job :)</description>
		<content:encoded><![CDATA[<p>Ah, cool, that makes sense <img src='http://www.gogo-robot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Awesome tool by the way, great job <img src='http://www.gogo-robot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Rew</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-55</link>
		<dc:creator>Rew</dc:creator>
		<pubDate>Tue, 25 May 2010 17:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-55</guid>
		<description>Yeah, it adds a 1 pixel border around each sprite so that if there is any filtering when you&#039;re drawing (say, if the texture is resized), then the edges will be filtered with the border pixels. If the border pixels were transparent, then any pixels at the edge of the sprite would be blended with the transparent pixels. Duplicating the ones around the edge eliminates this &quot;bleeding&quot; of colours outside of the image if there is any texture filtering. Hope that makes sense :)</description>
		<content:encoded><![CDATA[<p>Yeah, it adds a 1 pixel border around each sprite so that if there is any filtering when you&#8217;re drawing (say, if the texture is resized), then the edges will be filtered with the border pixels. If the border pixels were transparent, then any pixels at the edge of the sprite would be blended with the transparent pixels. Duplicating the ones around the edge eliminates this &#8220;bleeding&#8221; of colours outside of the image if there is any texture filtering. Hope that makes sense <img src='http://www.gogo-robot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: TMK</title>
		<link>http://www.gogo-robot.com/2010/03/20/texture-atlas-sprite-sheet-generator/comment-page-1/#comment-54</link>
		<dc:creator>TMK</dc:creator>
		<pubDate>Tue, 25 May 2010 02:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gogo-robot.com/?p=206#comment-54</guid>
		<description>Ah, great program, I&#039;ve been looking for a good sprite atlas builder!

I noticed one small problem, it seems to duplicate the edge pixels, so if you have e.g. a 32x32 image where the edge pixels are black, and the 30x30 center pixels are white, you get an extra black border of pixels around the whole sprite in the generated sprite atlas.

If possible, it would be great if you can remove these extra edge pixels or just make them transparent instead (that way they work as a 1 pixel separator between the sprites as well), thanks :)</description>
		<content:encoded><![CDATA[<p>Ah, great program, I&#8217;ve been looking for a good sprite atlas builder!</p>
<p>I noticed one small problem, it seems to duplicate the edge pixels, so if you have e.g. a 32&#215;32 image where the edge pixels are black, and the 30&#215;30 center pixels are white, you get an extra black border of pixels around the whole sprite in the generated sprite atlas.</p>
<p>If possible, it would be great if you can remove these extra edge pixels or just make them transparent instead (that way they work as a 1 pixel separator between the sprites as well), thanks <img src='http://www.gogo-robot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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